Dev Diary 2 - An Authentic Jurassic World Experience
Dev Diary 2 - An Authentic Jurassic World Experience
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Dev Diary 2 - An Authentic Jurassic World Experience

Hello, Park Managers!

A new Jurassic World Evolution 2 Developer Diary is now available on our YouTube channel. This month we're joined by Game Director Rich Newbold, Dialogue Manager James Stant, Principal Designer Dan Davies, and Executive Producer Adam Woods as they discuss the games two narrative modes: Campaign and Chaos Theory Mode, and share what you can expect while playing.

Check out the video below to see how we're making this an authentic Jurassic World experience.

If you're unable to watch the Dev Diary, or just want the highlights, we've written a quick summary of everything discussed in the video. There are also timestamps that will take you straight to that topic if you want to jump ahead.

Expect to see some more details on some of these topics in the coming weeks. The full release of Jurassic World Evolution 2 is less than 2 months away and we are very excited for the coming release.

Introductions (Timecode 00:00)

Rich Newbold and James Stant talk about the development team's passion for the franchise. Many members of the dev team have grown up with the films and were awed by dinosaurs since they were small, so for many of them it's an honour to be a part of this franchise. They've been working incredibly hard to recapture the same sense of awe and wonder they remember from the films.

Campaign Mode (Timecode 01:11)

Jurassic World Evolution 2's Campaign Mode features a new and original narrative that takes place after, and builds on, the events of Jurassic World: Fallen Kingdom. The dinosaurs are no longer confined to Isla Nublar, and are roaming around in the wild across the United States. You'll be leading the Department of Fish and Wildlife's efforts to track and capture these dinosaurs in order to keep them safe. You'll be working with characters from the film franchise, like Owen Grady and Claire Dearing, as well as characters from the first game like Dr. Kajal Dua, George Lambert, Isaac Clement, and Cabot Finch, who'll help guide you to success.

Challenges in Campaign Mode (Timecode 02:30)

Instead of building a theme park and using the dinosaurs to make money, you're dealing with dinosaurs out in the wild. You will be building facilities to control and contain dinosaurs, both for their own protection and the protection of others. Many of them are experiencing the modern world for the first time, and your facilities can help prevent them from rampaging and causing death and destruction. The dinosaurs aren't the only challenge you'll be facing. There are also calamities like sand and snowstorms, as well as dinosaur injuries and illnesses you'll need to deal with during the Campaign.

Chaos Theory Mode (Timecode 03:23)

Chaos Theory Mode lets you be a part of the franchise. These alternate timelines let you explore how things could have turned out differently in new scenarios based on each of the movies. In the game's The Lost World: Jurassic Park scenario you're charged with building Jurassic Park: San Diego and making it a success, to name one example.

Indominus Rex returns (Timecode 03:51)

Chaos Theory Mode has been a great opportunity for the development team, and as you play through these scenarios you'll meet some key dinosaurs and reptiles from the films. Be prepared to face the wrath of the Indominus Rex in the Jurassic World Chaos Theory level, as you you work to rebuild the remains of Jurassic World on Isla Nublar.

How did you like the second Developer Diary? Are you excited to dive into Campaign Mode, or is Chaos Theory your favourite? Which one will you play first? Let us know your thoughts in the comments. We'll have more to share in the coming weeks, so don't forget to follow us on our social channels: Twitter, Facebook, Instagram and YouTube.