The first Jurassic World Evolution 2 Dev Diary is now available on our YouTube channel. In this first installment, Game Director Rich Newbold, Executive Producer Adam Woods, and Lead Designer Jim Stimpson share a closer look into the game and its new systems and mechanics. You will get more information and its new locations, deeper management features, and meet the stars of the show - the dinosaurs.
Join the team for a deeper look at Jurassic World Evolution 2.
If you're unable to watch the Dev Diary, or just want the highlights, we've written a quick summary of everything discussed in the video.
Game Modes and Ways to Play
Locations and biomes
Jurassic World Evolution 2 features new locations and biomes. These come with bespoke weather conditions such as sand- and snowstorms. The new biomes take you away from the tropical setting of the first game and opens up a whole new Jurassic World for the Park Managers to explore.
An expanded range of dinosaurs
We have expanded the range of dinosaurs and prehistoric animals in the game. You will meet both new and familiar dinosaurs, as well as flying and marine reptiles. Dinosaurs and reptiles have more behaviours and interactions, and you will see them come to life with greater authenticity and realism. Hunting and fighting systems are now more dynamic, and dinosaurs suited for it will attack and hunt in groups.
Dinosaur creation and research tasks are now handled by a new staff member: The scientist. They will be a part of all aspects of dinosaur creation, from beginning to end. Make sure you treat your scientists well, and don't overwork them! An unhappy scientist could lead to dangerous consequences.
Dinosaurs will dynamically create territory based on their environmental needs. Their needs and requirements can overlap, which means their territories will also overlap. Some dinosaurs can easily cohabit and are happy to live with others, whereas some will engage in fights and territory disputes if their species are incompatible. Be careful when planning your parks and enclosures to maximise dinosaur comfort and happiness.
Paleobotany (timestamped 3m 20s)
There are no more herbivore feeders in Jurassic World Evolution 2, and these have been replaced with Paleobotany. You will have to create bespoke enclosures for your dinosaurs based on the type of food they eat. If several dinosaur territories overlap inside an enclosure you need to make sure to keep all their needs balanced so everyone can thrive and live in peace.
Carnivores and piscivores will still require feeders, or they might start to look for food outside the confines of their enclosures.
Guest Interest Groups (timestamped 3m 50s)
We have also introduced new Guest Interest Groups that represent the types of guests that can visit your parks. Different guests will want to see different things based on their main interests:
How many guests you have of each group can be viewed from the Management screen, letting you see at a glance what each group requires from a well-run park. Tailor your amenities to ensure maximum profit and a five star rating.
You will also have the opportunity to change the look and feel of Guest Buildings thanks to a new modular building system. You will be able to change the colour palette and the outside features of a building. If you would like to know more about Guest buildings and customisation, you should check out our Feature Focus on the subject.
Within the new environments, you have access to a range of scenery items and surface textures you can use to further customise your parks. You can also change the appearance of your dinosaurs, by changing both their colouration and patterns.
We hope you enjoyed our deeper look at Jurassic World Evolution 2 and looking forward to showing you more over the coming weeks and months.